Showing posts with label cg. Show all posts
Showing posts with label cg. Show all posts

Friday, June 25, 2010

displaced

a student of mine asked about displacement maps, and i was really glad he did. doing them is really easy, and i had a blast exploring the possibilities. yeah, i know, a little too technical stuff. but i really loved the effect! you can get rid of a lot of modelling by the use of maps. you can also create pretty random-looking terrains. love solving cg puzzles!



Saturday, April 3, 2010

tippy tips...

look what i found as i was surfing around: a shattering tutorial! i was amazed by the quality of the cube shattering. the free version of the plugin doesn't work, though.

sorry, non-cg folks:) tune in soon for more babblings...