Showing posts with label animate. Show all posts
Showing posts with label animate. Show all posts
Sunday, March 22, 2009
impatience
looks like origami dog is finally fed up with waiting. she decided to animate herself. i wonder if she can pop out of the monitor? that would be fun:) who doesn't want a 2d pet? one problem could be her disappearing when looked from the front. and she is extremely low maintenance. but hey, don't make fun of my girl, ok? after all, she's an environmental doggie! now we'll see how that's possible later;) by the way, anybody remember those stupid 'tamagotchi's, (which you had to feed or play with so that they don't... die? oh, come ooooon. boring.) hehe i'm sure there are equally brilliant 'virtual pets' in the market right now. yuck!
Labels:
animate,
dog,
origami,
tamagotchi,
virtual pet
Thursday, January 29, 2009
it's not a rose garden. wait a minute, it is!!
agggg!!! right now i'm in the middle of animating bobo just for a new entry, and look what's up!!


now how in the galaxy could that happen??? i'm so angry. just as you start rolling just smoothly, happily doing your animation and stuff, suddenly some mysterious power messes it all up! i was really happy to leave the technical setup behind; it was just me and the joy of animating... then, the technical setup comes back to haunt you.
ok, it will probably take me less time to fix this than rant about it, but i just wanted to say that ev.e.ry sin.g.le ti.me! something has to go wrong. grrr.
here's some explanation for the non-animation, non-design people: my character has lost the ability to move as i told her to!! she bends and twists rather weirdly. and i really don't know why!
see you after i fix this...
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